MechWarrior 5: Mercenaries/Solaris Missions (2024)

  • 1 Overview
  • 2 Calling All Mercenaries
    • 2.1 Depart for Galatea
  • 3 Galatea
    • 3.1 Back In Business
    • 3.2 Payday
    • 3.3 Depart to Hardcore
  • 4 Hardcore
    • 4.1 Hardcore Hurdles
    • 4.2 Ticket to Solaris
    • 4.3 Depart to Solaris
  • 5 Solaris VII
    • 5.1 Swamped
    • 5.2 Let the Games Begin
    • 5.3 Showdown in Steiner Stadium
  • 6 Arena Missions
    • 6.1 Arena Fame
    • 6.2 Prestige

Overview[edit]

MechWarrior 5: Mercenaries Solaris Missions details the unique campaign featured in Solaris Showdown, which can be played in both Campaign and Career Modes.

Calling All Mercenaries[edit]

Date of Transmission: 8 May 3040
Transmission Expires: 7 November 3040

With the Inner Sphere entering a period of relative peace after the War of 3039, the easing in the general tempo of conflict has forced less well-known mercenary units like the Cavaliers to make do with lower paying and more infrequent contracts, causing Commander Jake Mason to fear his unit has lost it's edge.

This malaise is broken when Mason is approached by Wayne Dyr, a notorious Solaris VII-based information broker with an intriguing offer on Galatea. With the Mercenary's Star facing increasing pirate activity, Planetary Governor of Galatea Lawrence Bonham wants to employ proven mercs capable of dealing with the situation before it escalates, if Mason succeeds in this Dyr promises other opportunities will be on offer.

Depart for Galatea[edit]

Dyr is delighted that Mason has accepted and will notify Governor Bonham of his imminent arrival. With the famous Wolf's Dragoons drawing away more "honorable" mercenaries to their landhold of Outreach, crime and piracy has spiked among the less reputable commands that remain, a situation Governor Bonham is desperate to quickly resolve to protect the reputation of the Mercenary's Star. Dyr reminds Mason that success in this mission will open doors for his unit, but also points out that the opposite will result if he fails.

Galatea[edit]

Date of Arrival: 25 December 3040
  • Employer: House Steiner
  • Targeting: Pirates
  • Rewards: LDK-X2A LoaderKing

Back In Business[edit]

  • Mission Brief: Having reached Galatea, Governor Bonham reveals that the Galatea City has has been raided by Ronan's Shredders, a surprisingly well equipped pirate force who launched minor attacks across the planet before hitting the Mercenary Review Board Center and securing data caches filled with secret intelligence and information on hundreds of mercenary units that could be sold on the black market. Hansen's Roughriders were employed to assist in planetary defense but found themselves outmatched by the Shredders, Bonham needs the Cavaliers to link up with and assist the Roughriders defeat Shredder forces to retake the MRBC before word spreads and irreversibly damages Galatea's increasingly shaky reputation.
  • Mission: 340 Tonnage Limit, Difficulty 65 mission to destroy three Shredder defensive bases to reach the under attack Roughriders fend off their attackers.

Payday[edit]

  • Mission Brief: Governor Bonham is pleased that the Cavaliers have broken the stalemate and linked up with Hansen's Roughriders, but Ronan's Shredders remains bottled up in the Mercenary Review Board Center and the longer they maintain control of the data caches the more chance they will leak or destroy them. Convinced the pirates are a trojan horse sent by the Dragoons to undermine Galatea, Bonham begs Mason to deal with the situation quickly.
  • Mission: 340 Tonnage Limit, Difficulty 75 mission to join Hansen's Roughriders in defeating the remains of Ronan's Shredders, but embittered at being overshadowed Wolfgang Hansen will strive to ensure only the Roughriders will collect the contract if they succeed.

Depart to Hardcore[edit]

True to his word, in response to Governor Bonham's glowing review of the Cavaliers' abilities, Wayne Dyr provides Mason with an opportunity for a highly unusual but potentially high paying contract. Arena MechWarrior Duncan Fisher is looking for a partner to fight beside him in the qualifying tournament being held on the Magistracy of Canopus entertainment world of Hardcore to secure a slot in the upcoming FedCom Unification Tournament to be held on the Game World of Solaris VII. Dyr teases another high paying job on Solaris should Mason undertake the 141 day journey to Hardcore and prove his mettle, but warns that Fisher is very much a oddball character.

Hardcore[edit]

Hardcore Hurdles[edit]

Date of Arrival: 8 July 3031
  • Employer: Solaris Sponsor Network
  • Targeting: Solaris Arms
  • Mission Brief: Thanking Mason for accepting the contract, a rambling fast-talking Fisher unsuccessfully attempts to convince the Merc he is the real deal, slated to be reach the same lofty pinnacle as Cabol Hirsch, Gray Noton and Justin Allard... despite the fact he had to hurriedly flee Solaris before. Attempting to get to the point and not linger on this or his failed relationship with arena commentator Ava Masters, Fisher advises that his new and effectively unknown teammate will need to help him beat their opposition to secure their ticket to Solaris.
  • Mission: 100 Tonnage Limit, Difficulty 70 "gauntlet match" where the team of Mason and Fisher must the similarly two-member teams of the Teal Twins, Invictus Stable, Forgotten Foes, and The Goldbaras.
  • Rewards: 2x PPC-X (tier 5), Medium Rifle BF (tier 5), AC/10-RF (tier 5)

Ticket to Solaris[edit]

  • Employer: Solaris Sponsor Network
  • Targeting: Independents
  • Mission Brief: Delighted that Mason has proven even better than he'd hoped and shown that Ava Master's belief they'd crash and burn was in vain, Duncan Fisher is eager to rack up a sizable bar tab convinced that nothing can stop his triumphant return to Solaris, not even a free for all match with everybody desperate to win that golden ticket to fame.
  • Mission: 100 Tonnage Limit, Difficulty 75 "Free for All" match in the Hardcore Scrapyard where Fisher and Mason must defeat the Spawned Knights, The Exterminators, Demon Sharks, The Mudslingers and Red Pythons in phase one before overcoming the Purple Cobras, The Impossibles, The Slashers, The Ares Stable and Team Scratch in the second and final phase.
  • Rewards: HGN-VEST Highlander, Heavy Rifle BF (tier 5), Arena Supercharger Mk III

Depart to Solaris[edit]

Very impressed given the calibre of their opposition, Wayne Dyr looks forward to Mason making his way to Solaris, but warns him of concerning developments that may complicate the situation. A shadowy group of ex-Arena MechWarriors operating under the banner of The Inglorious OutKasts, incensed at the ill-treatment at the hands of the equally corrupt Great Houses and Solaris Stables, have turned violent and are rumored to be seeking to attack Steiner Stadium to disrupt the FedCom Unification Tournament. Dyr advises he will have his sources secure more concrete information by the time Mason and Fisher complete the 155 day journey to the Game World.

Solaris VII[edit]

Swamped[edit]

Date of Arrival: 29 December 3041
  • Employer: Solaris Sponsor Network
  • Targeting: Independents
  • Mission Brief: Reaching a ready to explode Solaris as the Inglorious OutKasts continue to escalate their attacks, Mason is baffled when Fisher's first thought is visiting the less than glamorous Bracken Swamp. Duncan insists there is a method to his madness though, the stinking fetid location perfect for a clandestine meeting with Travis Sherk, a contact who can hook him up with an impossibly souped-up LostTech equipped BattleMech developed by Solaris Arms that will allow him to secure victory in the tournament.
  • Mission: 100 Tonnage Limit, Difficulty 80 mission to link up with Duncan's contact and secure the "Super 'Mech", only Reggie Philburn's Highwaymen want to rob anybody who travels through Bracken Swap and Solaris Arms recall when Duncan left them in the lurch and might not be quite so willing to hand the 'Mech over as he assumed.
  • Rewards:

Let the Games Begin[edit]

  • Employer: Solaris Sponsor Network
  • Targeting: Independents
  • Mission Brief: Destroy the Silver Bullets, Red Pythons and Team Star Wolf.
  • Mission: 400 Tonnage Limit, Difficulty 80
  • Rewards: CTF-VE1 Cataphract

Showdown in Steiner Stadium[edit]

  • Employer: Solaris Sponsor Network
  • Targeting: Independents
  • Mission Brief: Destroy three waves of 11 enemies, plus a one on one against Caleb Rourke.
  • Mission: 100 Tonnage Limit, Difficulty 90
  • Rewards: COR-XT1 Corsair

Arena Missions[edit]

Outside of the Solaris Showdown quest line, the DLC also adds arena duelling mission contracts to the Inner Sphere map, even if the player is unable to or refuses to except "Calling All Mercenaries". Variations of Arena include "Free-for-all", the solo player versus multiple other solo competitors, "Duel" where the player alone must defeat a single opponent, "Lance Duel" where the player and their lance must defeat an opposing lance, "Pairs" which sees the player and a another unit member facing multiple teams of two, and "Exhibition" where the player on their own must weather multiple teams focuses exclusively on defeating them. Arena missions feature specific weight requirements or occasionally "Open" options.

Unlike the other mission types in MechWarrior 5: Mercenaries, Arena Missions can be found on various Industrial Hubs across the Inner Sphere as well as a small number small number of notable duelling or mercenary worlds in the BattleTech universe such as three locations of Solaris Showdown, Outreach and Westerhand. Maps for most arena missions are procedurally generated aside from the inclusion of the circular Hardcore Scrapyard map from "Ticket to Solaris". As an added bonus, if the player has completed the Solaris Showdown quest line, if they undertake arena missions on Solaris VII they may encounter unique maps representing the famous arenas of Solaris City such as Steiner Stadium, Boreal Reach, The Jungle and Ishiyama, complete with Duncan Fisher serving as announcer.

Arena Fame[edit]

Similar to the Bounty Hunter Rival Intel system, Solaris Showdown introduces Arena Fame which is earned for completing Arena missions. Such missions also feature optional "Excite the Crowd" requirements offering additional Arena Fame if achieved, ranging from destroying a specific number and/or type of components or including certain of amount of damage. At the contract negotiation stage requirements for specific weapon types are called out, otherwise the are randomly determined with more concurrent bonuses added the higher the players Arena Fame level.

LevelC-billsWeapons / Equipment / Other
Level 1 No Name
Level 2 Frestmeat
Level 3 Up and Comer
Level 4 Cestus
Level 5 Hoplomachus
Level 6 Rudiarius
Level 7 Challenger
Level 8 Gladiator
Level 9
Level 10

Prestige[edit]

Like Rival Intel, starting at Level 11, the Arena Fame tiers switch to "Prestige."

MechWarrior 5: Mercenaries/Solaris Missions (2024)

FAQs

What is the mission of Solaris showdown? ›

The mission: eradicate savage pirates seizing critical planetary assets, imperiling the stability of Galatea VI. Overcoming a series of grueling battles, Mason's team emerges victorious, making a name for themselves and unraveling unforeseen opportunities.

What is the final mission in MechWarrior 5 mercenaries? ›

Crucible is the twenty-first and final campaign story mission. You will only encounter other mechs on this mission, but there will be a lot of them. You'll also have two chances to repair your mech, but the repairing only applies to you, not the AI.

How long is MechWarrior 5 mercenaries campaign? ›

Powered by IGN Wiki Guides
Single-PlayerPolledAverage
Main Story836h 51m
Main + Extras2258h 48m
Completionist879h 48m
All PlayStyles3858h 36m

What is garrison duty in MechWarrior 5 mercenaries? ›

Garrison Duty - DLC Exclusive - An enhanced variation of Defense exclusive to Legend of the Kestrel Lancers, Garrison Duty features additional defending 'Mech and tank forces in good condition to weather a much higher tempo attack against the location to be protected.

Where is Solaris in the inner sphere? ›

The Solaris Games are the most popular and prominent gladiatorial games in the Inner Sphere. Focusing primarily on combat between BattleMechs, the Solaris Games take place on Solaris VII, a rowdy frontier world on the border between House Steiner and House Marik.

Are there clan Mechs in MechWarrior 5: Mercenaries? ›

Yet Another Clan Mech adds a collection of Clan mechs to YetAnotherMechlab. These include IIC variants which are based on the vanilla models as well as a growing selection of Omnimechs based on the MWO models (thanks to Paulleonard) and the Savage Wolf by offai500.

Is MechWarrior 5 single-player worth it? ›

Latest User Reviews

It offers a competent amount of customization for both you and your 3 fellow lance mechs. The AI is pretty decent and allows for a great solo experience. Though if you do play with some pals, you can get away from the "standard" loadout and get up to some serious shenanigans.

Does faction matter in MechWarrior 5? ›

Outside of the bigger wiggle room in reward negotiations - reputation also affects quantity of stuff you find in industrial zones belonging to said faction, and some price markup with them. So, if you can help it - it is generally a good idea to be on good terms with major factions.

What do Heroes of the Inner Sphere add? ›

Heroes of the Inner Sphere also includes an exclusive 'Mech and new AI Pilot. The Phoenix "Kobold" hero 'Mech features a custom paint scheme and loadout. The AI Pilot "Goblin" features unique pilot stats, special character portrait, and new voice lines.

What is the difference between large laser and PPC in MechWarrior 5: Mercenaries? ›

PPC's are more pinpoint so you won't be spreading damage around. PPC's also typically require one less volley on average over a Large Laser depending on tier of course in vanilla to kill something like a Tank. Mainly the range, damage concentration, and fire and forget.

Does MechWarrior 5: Mercenaries have a campaign? ›

MechWarrior 5: Mercenaries Campaign Missions detail the game's main story, seeing Commander Jake Mason rebuild Nik's Cavaliers to seek revenge against the Black Inferno.

What year does campaign end MechWarrior 5? ›

The campaign goes all the way up to 3049, just before the Clan Invasion.

Is MechWarrior 5 replayable? ›

Features. With the vast scope of the Inner Sphere and its complex system of world generation providing huge variety and replayability, the MechWarrior 5: Mercenaries experience need never end.

Is MechWarrior 5 open ended? ›

The story isn't the only throwback, as Clans is shaping up to be a primarily single-player campaign broken up into missions, rather than the more open-ended nature of the previous Mechwarrior 5: Mercenaries.

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